Designing "X" in unexplored fields
Associate Professor, Program Chairperson
The X-Design (XD) program at Keio University SFC aims to design "X" in unecplored fields. The "X" in our program stands for: 1) creating the "unknown (X)" values and research fields that have yet to be named, 2) imagining "eXtreme" situations that could happen in the future, 3) continuing "eXperiments" and prototyping to improve, 4) "crossing (X)" beyond the boundaries of diverse cultures, arts, and academic areas, 5) "eXpressing" yourself through art, music, systems development, fabrication, communication, and design.
Our faculty members are diverse. Our research topics include Neurosciences and Music, Comparative and Computational Musicology, Computational Creativity, Artificial Intelligence, Algorithmic Design, Architecture Design, 4D Fabrication, Communication Design, Landscape Architecture, World Map Projection, Energy Design, Human Interface, Visualization, Geometric Modeling, Smart Material, etc. The students in the program work on their own projects with faculty members, present and discuss at Advanced Research Workshop (XD1-4) in which all the faculty members and students participate. We share the methodology, vision, and joy of research there.
The spirit of our XD program is in accordance with the concept of "Creating History to Define the Future" ("Jiga sakko" or "Ware yori inishie wo nasu" in Japanese) established by Keio University founder, the venerable educator Yukichi Fukuzawa.Anyone who relishes adventure and has a sense of vocation in daring to take on challenges in unexplored fields and break new ground, while enduring the difficulties and ordeals that they may encounter along the way, is invited to join us. We can design the "X" in unexplored fiels together.
Affiliated Academic Projects
- Mobile Methods: Theory
- Mobile Methods: Practice etc
Faculty Members（as of April, 2022）
Note: "◎" indicates the Program chairperson. " "(Underline) indicates not Graduate School Committee Members.
|◎FUJII, Shinya||Associate Professor||Drums and Rhythm, Neurosciences and Music (NeuroMusic), Music Perception and Cognition, Motor Control and Learning|
|ISHIKAWA, Hajime||Professor||Landscape Architecture, Cartography|
|KATO, Fumitoshi||Professor||Communication and media studies, Qualitative research methods|
|MATSUKAWA, Shohei||Associate Professor||Architectural Design, Algorithmic Design, Design Process Theory|
|NAKANISHI, Yasuto||Professor||UI/UX, HCI, HRI, Design Aid System, Creative Activity Support|
|NARUKAWA, Hajime||Associate Professor||Architecture, Product Design, Graphic Design, Fine Art, Perspective, Map Projection, Geometry|
|SAVAGE, Patrick||Associate Professor||Music, Psychology, Anthropology, Computer Science, Cultural Evolution, Digital Humanities|
|TANAKA, Hiroya||Professor||Design Engineering, 3D/4D Printing, Metamaterial|
|TOKUI, Nao||Associate Professor||Computational Creativity, Artificial Intelligence, Media Art, Music|
|WAKITA, Akira||Professor||Visualization, Geometric Modeling, Smart Material|
|MASUI, Toshiyuki||Professor||User Interface, Ubiquitous Computing|
|SUWA, Masaki||Professor||cognitive science, artificial intelligence, communication design, design science|
Possibilities after Graduation
The program aims to develop creators who design innovative value with integrating their own five senses, skills and advanced technology. Some graduates of this program join domestic and international industries such as telecommunication, business consulting, electronic appliance, game, CG design, broadcasting, movie, advertising, WEB, cellular phone contents and publishing. Yet some graduates of this program have become artists, Ph.D. students or faculties in universities, and founders of venture companies. They would be called designer, artist, engineer, design researcher, design engineer, design director, art director, media artist or media architect. Furthermore, we hope they could develop new types of work beyond established category.