Since its founding, SFC has emphasized the power of problem-finding and problem-solving. The former is handled in the field of art, while the latter is the very purpose of design. It goes without saying that these fields should not deal with their respective subjects separately, but that they should function in harmony. The XD Program is a graduate school program that conducts research in diverse fields related to art and design. We do not separate engineering, the humanities, the social sciences, and the arts. This is an experimental place for artists, researchers and practitioners from various backgrounds to discuss, create and come together.
The XD Program emphasizes diversity above all else. We cover a wide range of fields, including music, movie, graphics, robotics, media art, fashion, product design, criticism, communication, digital fabrication and many more. Students belong to a supervising faculty member's studio, work together and separately on projects, and repeatedly present and discuss their projects in design reviews in which all faculty members and students in the Program participate. In this way, they produce their own research through open creation, sharing the joy of production, methodology and vision, which are the essence of thinking. The real thrill of learning in the XD Program is that you are immersed in a sort of 'ecosystem of creation', rich in diversity.
The XD Program values the spirit of alternative thinking and independence. This is a spirit that strives for and aims to create what is truly original--without ingratiating itself to design and art that are seen as authorities. The zealous pursuit of advanced technology, the emphasis on fieldwork and the stress on reflection through prototyping that are the hallmarks of the XD Program arise from our deep and passionate desire to create things that are truly new. This is no other than the spirit expressed in the principles of 'independence and self-respect' and 'do what others have never done before', which were valued by Keio University founder, the venerable educator Yukichi Fukuzawa. I strongly believe that Keio University's XD Program is the most exciting place to learn about the future of art and design.
Affiliated Academic Projects
- Mobile Methods: Theory
- Mobile Methods: Practice etc
Faculty Members（as of October, 2019）
Note: "◎" indicates the Program chairperson.
|Akira Wakita||Professor||Visualization, Geometric Modeling, Smart Material|
|Fumitoshi Kato||Professor||Communication design; Facilitation; Communication and media studies; Qualitative research methods|
|Hajime Ishikawa||Professor||Landscape Architecture, Geographic Design|
|Hajime Narukawa||Associate Professor||fine art, design, architecture, perspective drawing, world map projection, data visualization|
|Hiroya Tanaka||Professor||Design Tool, Design Machine, Personal Fabrication, Social Fabrication|
|Patrick Savage||Project Associate Professor||Music, Psychology, Anthropology, Computer Science, Cultural Evolution, Digital Humanities|
|Shinya Fujii||Associate Professor||Music and Neuroscience (Neuromusic), Drums and Rhythm, Music Brain and Body, Motor Control and Learning in Music Performance, Music Perception and Cognition, Origin of Human Musicality, Beat Perception and Synchronization, Amusia and Beat-deafness, Auditory Feedback and Motor Rehabilitation|
|Takuya Onishi||Associate Professor||Energy Design and extreme, portable/light-weight architecture|
|Tokui, Nao||Associate Professor||Computational Creativity, Artificial Intelligence, Media Art, Music|
|Yasuto Nakanishi||Professor||Information Design, Experience Design, Human Interface, Urban Computing, Design Aid System, Creative Activity Support|
Possibilities after Graduation
The program aims to develop creators who design innovative value with integrating their own five senses, skills and advanced technology. Some graduates of this program join domestic and international industries such as telecommunication, business consulting, electronic appliance, game, CG design, broadcasting, movie, advertising, WEB, cellular phone contents and publishing. Yet some graduates of this program have become artists, Ph.D. students or faculties in universities, and founders of venture companies. They would be called designer, artist, engineer, design researcher, design engineer, design director, art director, media artist or media architect. Furthermore, we hope they could develop new types of work beyond established category.