Science technology and cultural infrastructure has made tremendous progress in the twenty-first century. Computers have become ubiquitous in modern society, and people have acquired a new concept of value and have altered their ways of thinking, perception and acknowledgment. They have adjusted to the stupendous social changes and evolved new procedures to manufacture and develop systems. In brief, the twentieth century habits of mind and evaluation have become obsolete. In a rapidly advancing society where life environment and social circumstances have reached their limits, people who design and embody future aims and goals have become invaluable. This program emphasizes "creative mind" in research and endeavors to train people who can combine hitherto separated areas such as:
- Art and Science
- Culture and Industry
- Development and Expression
- Logic and Sense
- User and Maker
- Craft and Technology
- Designing Real
- Social Fabrication
- Mobile Methods
- Life Knowledge in Practice
- Place and Mobile Media
Welcome to the Experimental Studio that Syncretizes Art and Design
Professor, Program Chairperson
Since its foundation, SFC has emphasized the importance of identifying and solving problems. The former is handled by the field of art, while the latter is the very goal of design. It goes without saying that these fields should not deal with their respective subjects separately, but should rather function in harmony. XD is one of the graduate programs at SFC. The XD Program conducts research in diverse fields related to art and design, and makes no distinction between engineering, humanities, the social sciences, and the arts. We provide a place for artists, researchers, and practitioners from various backgrounds to gather, collaborate, and discuss. Recently the word “labo” or “laboratory” has become more popular in Japan. Research at the XD Program is defined by constant experimentation. We believe that the fastest way to our ideal future is by repeatedly coming up with and testing ideas.
The XD Program emphasizes diversity above all else. We cover a wide range of fields including music, movies, graphics, robotics, media art, fashion, product design, critique, communication, digital fabrication and many more. Students belong to a supervising faculty member's studio, work together and separately on projects, and repeatedly present and discuss their projects in design reviews in which all faculty members and students in the Program participate. In this way, they produce their own research through sharing the joy of production, methodology and vision, which form the essence of thinking.
The XD Program values alternative thinking and independence, and strives to create what is truly original without submitting to the authority of art and design. A zealous pursuit of advanced technology, emphasis on fieldwork, and stress on reflection through prototyping are the hallmarks of the XD Program, which arise from our deep and passionate desire to create things that are truly new. Our results go beyond just academia, but far into society to be shared with the world and to deepen our relationship with artists, researchers, and practitioners within and outside of Japan.
Faculty Members (as of April, 2018）
Note: "◎" indicates the Program chairperson.
|ISHIKAWA, Hajime||Professor||Landscape Architecture, Geographic Design|
|◎KATO, Fumitoshi||Professor||Communication design; Facilitation; Communication and media studies; Qualitative research methods|
|MIZUNO,Daijiro||Associate Professor||Fashion Design Critique and Practice, Design for Social Inclusion, Interdisciplinary Design Research|
|NAKANISHI, Yasuto||Professor||Information Design, Experience Design, Human Interface, Mobile Computing, Urban Computing, Design Aid System, Creative Activity Support|
|NARUKAWA, Hajime||Associate Professor||Fine Art, Design, Architecture, Perspective Drawing, World Map Projection, Data Visualization|
|ONISHI, Takuya||Assistant Professor||Extreme, Portable/Light-weight Architecture and Energy Design|
|SAVAGE, Patrick||Project Associate Professor||Music, Psychology, Anthropology, Computer Science, Cultural Evolution, Digital Humanities|
|TANAKA, Hiroya||Professor||Design Tool, Design Machine, Personal Fabrication, Social Fabrication|
|WAKITA, Akira||Professor||Geometric Modeling, Computer Aided Design, Smart Material|
Sub-members of the Program:
|FUJII, Shinya||Assistant Professor||Music and Neuroscience (Neuromusic), Drums and Rhythm, Music Brain and Body, Motor Control and Learning in Music Performance, Music Perception and Cognition, Origin of Human Musicality, Beat Perception and Synchronization, Amusia and Beat-deafness, Auditory Feedback and Motor Rehabilitation|
|MASUI,Toshiyuki||Professor||User interfaces, Ubiquitous computing|
|MATSUKAWA,Shohei||Associate Professor||Architectural Design, Algorithmic Design, Design ProcessTheory|
|OGAWA, Katsuhiko||Professor||Commnication Design, Network Sociology, Human Interface|
|SUWA, Masaki||Professor||Cognitive Science, Communication Design, Artificial Intelligence, Design Science|
Possibilities after Graduation
The program aims to develop creators who design innovative value with integrating their own five senses, skills and advanced technology. Some graduates of this program join domestic and international industries such as telecommunication, business consulting, electronic appliance, game, CG design, broadcasting, movie, advertising, WEB, cellular phone contents and publishing. Yet some graduates of this program have become artists, Ph.D. students or faculties in universities, and founders of venture companies. They would be called designer, artist, engineer, design researcher, design engineer, design director, art director, media artist or media architect. Furthermore, we hope they could develop new types of work beyond established category.