Vanguard

Toward a World of Symbiotic Relationships between Products and Humans

Using the technology known as “programmable matter,”Associate Professor Akira Wakita is trying to achieve in real space what 3D computer graphics can do in cyberspace.
We asked him about the meaning and potential of this research, which he anticipates will play an important role in the real world as IT continues to advance.

WAKITA, Akira

Associate Professor
Faculty of Environment and Information Studies

Matter Whose Shape Can Be Programmed


Vangard:WAKITA,AkiraI am working on what is known as programmable matter, that is, matter and structures whose properties, such as their color or shape, can be programmed. I want to create a world where, for example, you can tell the desk in front of you to become round and it will do so, or you can stretch and tell the chair you’re sitting in “I’m tired” and the chair will recline. There are various approaches to creating such objects, but the current trend among physicists is to build very tiny robots (“cells”) equipped with a motor and wireless receiver, and to create a system in which these cells all communicate with one another and rearrange themselves into the desired shape. At this stage, since the individual cells are still large, the ensembles they form are quite sizable, but in the future it is expected that claylike modular robots will be realized with millimeter-scale units. My own work in this field involves what are known as “artificial muscles,” or filaments of shape memory alloys; we embed these in a textile and change their shape by electronically controlling the contraction of each “muscle.” In this way, we produce curved surfaces that change color and shape as programmed—something that has long been possible on a display screen, but we are producing them in real space.

My Interest in 3D Modeling Grew Out of Yachting


Vanguard:WAKITA,AkiraAs an undergraduate at SFC, I was a keen yachtsman. It was the sailing that appealed to me initially, but when one starts looking into how to make a boat go faster, one finds oneself dealing with the shape of the keel, the shape of the sail, and so on. As a field, it’s fluid dynamics. At first I was merely curious, but I grew increasingly interested in fluids and curved surfaces, and when I looked into how such curves are made in reality, I encountered three-dimensional CAD research. In my senior year I joined the lab of Professor Hiroaki Chiyokura, who is an expert in 3D CAD, and as a graduate student I investigated modeling functions in 3D CAD. Related areas include the study of rendering in 3D computer graphics, and media art, and these led me to 3D user interfaces, which are the basis of my present research.



My Encounter with Programmable Matter


Vanguard:WAKITA,AkiraAfter completing my doctorate, I started a company and set to work on interface design and media art. I was doing creative projects using, in particular, a format known as VRML for handling 3D on the Web. After I won the Grand Prix in the Nikkei Architecture Digital Design Competition, the work that came my way was mostly in 3D user interface architecture and design. And then I was invited to come back and teach at SFC. At the time, the SFC community was focusing on the idea of creating not just software but real, tangible objects, and the research on wearable computing that I happened to get involved with at that point led me to do further studies using fabric. Those studies evolved into the development of clothing that can change color under electronic control, and then to the work that I mentioned earlier involving textiles that move under electronic control. And what I am concentrating on now is programmable matter in gel form.



Slime that Moves Like a Living Creature


Vanguard:WAKITA,AkiraSlime can be made by mixing laundry starch, borax, and water; perhaps you made some as a child. By mixing magnetic powder into slime and placing it in a magnetic field controlled by a program, you can make it move like a living creature. Technically speaking, it is a type of gel magnetic fluid. You can control its form, so that it shape-shifts or breaks up and comes together as programmed. This could be applied so that when you type “Hello” on a keyboard, a blob of slime in real space shapes itself into the letters H-E-L-L-O. Ultimately, by making it possible to create more complex shapes, I hope to develop tools to assist architects and product designers. It would be fun if we could handle real space like 3D computer graphics.



The Solutions Exist in Nature



Vanguard:WAKITA,AkiraIn addition, my laboratory is doing research that models and simulates the movements of organisms and the behavior of swarms. A famous example of this kind of simulation is ant colony optimization, or the series of events that ensue when ants discover food and bring it back to the nest, releasing a pheromone as they go. Simply by setting rules for how each ant moves in response to external stimuli such as the food and the pheromone, you can simulate the movements of the group. Much of the intelligence found in nature is based on mechanisms that create a solution by responding dynamically to the environment. I want to make products that imitate living things as a way of exploring these natural mechanisms, rather than directly referencing any one thing found in nature. I want to make products that can exist in a symbiotic relationship with human beings and coevolve with them, just like natural objects. As this research progresses, I think it will lead to the ability to program things in real space without having a negative impact on other environments. We are making new materials and structures that can replace the materials used in conventional architecture and product design.

A Wealth of Seeds of Information Design


Vanguard:WAKITA,AkiraOne of the advantages I notice at SFC since coming back as a faculty member is that, by bringing together researchers in almost every field, it highlights issues involving the interfaces between different disciplines. For example, following the diffusion of the infrastructure provided by the Internet, and with intelligent transport systems (ITS) being installed in our cars, in the future, spaces of every kind—our homes, our clothes—will be filled with information. And when that information, on various scales, begins to reach saturation point, it will be displayed in different ways according to its properties. The key will be the human interfaces, like those I am studying; these offer a wealth of seeds of information design. Also, SFC provides an environment where we can jointly experiment with social applications. When one’s work reaches a phase where it has a potential social impact, one can collaborate with researchers in the social sciences and conduct social experiments. With advantages like this, I feel lucky to be able to do research at SFC.


A Brief Background of Associate Professor

WAKITA, Akira


Associate Professor Wakita graduated in 1997 from the Faculty of Environment and Information Studies, Keio University. He earned his master’s degree in 1999 and his Ph.D. in Media and Governance in 2002, both from the Graduate School of Media and Governance, Keio University. In 2004, he was appointed full-time lecturer in the Faculty of Environment and Information Studies, Keio University, and in 2007 he became an Associate Professor. His fields of specialization are information design, smart materials, and three-dimensional CAD and computer graphics. His major publications include Dezain gengo nyumon: Mono to joho wo musubu dezain no tame ni shitte okitai koto (Learning design language: Basic knowledge for design that links objects and information) (Tokyo: Keio University Press, 2009); as co-author, Models: Kenchiku mokei no hakubutsu toshi (Models: A museum city of architectural models) (Tokyo: University of Tokyo Press, 2010); and, as co-editor, Dezain gengo 2.0: Intarakushon no shikoho (Design language 2.0: How to think about interactions) (Tokyo: Keio University Press, 2006). Honors received include the Excellence Award in the Digital Design Category, 2003 Asia Digital Art Awards, and a jury recommendation in the 2002 Japan Media Arts Festival organized by the Agency for Cultural Affairs.



WAKITA,Akira

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Metamorphic Architecture Lab.

(14 January 2011)

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