Vanguard

A stunning design arises from observing the core instead of the periphery

Professor Shunji Yamanaka, one of the leading industrial designers in Japan, has been creatively challenging the boundaries between design and science in projects ranging from the design of automobiles for the common public to the design of artificial limbs for track-and-field athletes. He spoke with us about his ideas, vision and reminiscences as a designer.


YAMANAKA, Shunji

Professor
Graduate School of Media and Governance

When I was a student, all I did was to draw manga


Vangard:YAMANAKA, ShunjiI went to an academic high school not to an art and design school. The school I went to is known for supplying smart students to top universities in Japan. During my high school years I just concentrated on passing the entrance examination. Consequently, I was able to pass the entrance examination for the University of Tokyo. Once I was admitted to the university, I lost sight of my goals. It was, so to speak, a late case of spring fever. Around the beginning of my sophomore year, I idly began to copy characters from the comic book I placed beside my desk to take a break from studying for tests. The drawing was unexpectedly good. I was engrossed in drawing throughout the night into the wee hours of the morning. Next day I could not do well in my test. However, this experience encouraged me to join the Manga Research Club at the university. For the next two years, I did nothing but draw manga with my friends at the club. Once, my original manga drew attention from professional manga publishers at a comic book fair. I thought of making a career as a manga artist, but I felt this would disappoint my parents. Even when I became a senior student, I still had no idea of what I was going to do after my graduation. One day, a friend of mine told me that one could make a career out of “industrial design”. I thought this could be the kind of work I could make the best use of my talent as a mechanical engineering at the Faculty of Engineering and a manga artist.



Nissan was like a school of design


Vanguard:YAMANAKA, ShunjiI started my research on industrial design hoping to make it into a career. Meanwhile, a professor at my university introduced me to the General Manager of the Design Department of Nissan Motor Company. I assume the professor described me as an oddball student at Tokyo University who wants to be a designer. Meeting with the General Manager made me incredibly attracted to the auto designing. I asked him on the spot if he could hire me. Later I brought him illustrations of my manga and designs of cars in two paper bags. I was hired after few more interviews.The Nissan Design Center was an amazing place. I thoroughly enjoyed working there as I loved to draw and make things. I acquired most of knowledge and skills I needed for industrial design on the job. At the time, auto design was a leading-edge field that had been attracting the most talented designers. It was also the place for the state-of-the-art designs in the world. I was satisfied with my work, but there was one thing that was different from what I had anticipated. I was hoping to be more involved in designing core elements of automobile. However, work assignments were divided into smaller groups than I thought. That meant that designers only planned how to package the internal structure, while engineers determined most of the basic performance and specifications. I gradually became more interested in designing core elements, as well as external appearance. After five years with Nissan, I decided to become a freelance industrial designer.



Working as an industrial designer


Vanguard:YAMANAKA, ShunjiNot long after I became a freelance industrial designer, Mr. Naoki Sakai, who had already made a name for himself as a concept designer, approached me with the idea of designing a camera together. With Mr. Sakai’s concept and my design, we created the “O-Product” for Olympus Corporation in 1988. This product won international acclaim. Later in 1995, it was even included in a special exhibit at the Museum of Modern Art. Through numerous works I did with Mr. Sakai, I learned a lot from him on how to structure a business deal to business protocol and public relations in making a presentation. Both of us are now professors at the Graduate School of Media and Governance at Keio University.



The university is a gold mine


Vanguard:YAMANAKA, ShunjiIn 1991, I became an assistant professor at the University of Tokyo. Looking around at various labs and research seminars on campus once again, I felt that the university is a gold mine—a resource of design concepts and a fertile technological ground for new products. In the corporate world, a product is made by giving a structure and design to partially developed technology. I felt if one could directly nurture technological seeds, more imaginative products could be created. However, I had no idea about where I should begin. As I discussed about my thoughts in my classes, students with the same interest in design emerged. Slowly, the idea of designing things imaginatively began to happen. In 1994, I launched a company called “Leading Edge Design” to work in this area. But it took a few years to develop. In 2000 we finally began to create products that were creative enough to interface design and technology.



SFC succeeds in eliciting ideas from students


Vanguard:YAMANAKA, ShunjiStarting around 2006, I was invited to SFC several times as a guest lecturer in the Design Language course. At SFC, I met professors such as Akira Wakita and Hiroya Tanaka. They are researchers who conduct research on media art while teaching electronic engineering. I felt that I had found like-minded individuals at SFC. Though they are not specialists in design or engineering they are nevertheless pursuing their own way of making things. Later I worked with Associate Professor Wakita on a collaborative project called “Ephyra”. I met a number of SFC students in the process. It seemed to me that SFC students have high motivation and ability to take action. I thought that it would be fun to do more work with them. Eventually I was asked to join the faculty members of the Graduate School of Media and Governance.Since I came to SFC, I have observed that SFC is unique in the way it conducts education and elicits ideas from its students. If you give the same task to first-year through fourth-year students, there is a clear difference in the kind of ideas they offer. Perhaps, at other universities, freshmen may come up with better ideas than their seniors. These students may acquire an immense body of knowledge and skills in their professional education, but most of them do not acquire the ability to produce new ideas. I think students at SFC posses the ability to be creative in almost all fields.



Learn from the skeletons of the past to

design structures for the future



Vangard:YAMANAKA, ShunjiUntil the end of August 2009, the “21_21 DESIGN SIGHT” (a design exhibition space in Tokyo Midtown, Roppongi) was featuring the exhibition called the “bones”. This was the exhibition I directed. Discussions regarding this exhibition began three years ago. As a director I decided the theme, the space design and the works to be displayed. The major theme of the exhibition was to “think about the approach of making things from core elements”. People might think design only means an external design, but it is extremely important to think from the bones or the skeleton. In other words, the technological core is most important in order to create products that are beautiful and useful. The exhibition was divided into two parts, the “specimen room” and the “lab”. In the “specimen room”, we collected a large number of animal skeletons and the structural skeletons of various industrial products for display. In the most refined, precise and complex structures of industrial products, one may feel the presence of life force akin to that one may sense in the bones of living things. If the viewer could feel such a life force, I would be happy. I invited ten creators—designers, engineers, artists, a mechanical doll maker, etc.—to contribute pieces that would be based on “thinking from the bones” for the lab. All of these hands-on works entertained participants. We were convinced that the idea of “thinking from the bones” will help us to get a new experience.



Creating physical design, using leading-edge technologies



Vangard:YAMANAKA, ShunjiBeginning in April 2009, the faculty of X-Design Program at the Graduate School of Media and Governance launched a project at SFC called “Factory of X-Design”. What we wanted to do was to equip SFC with the machine tools that will make it possible to directly produce things. The more computer technology on the Internet become sophisticated, the more serious questions arise such as: “What kind of effect does this have on our physical environment?” and “How can we connect this virtual world with our actual lives?” We aim at creating a prototype that will clarify the relations between physicality and leading-edge technology. The first step in that direction is to use robotics as a medium of expression. The piece called Flagella in the “bones” exhibition is of no immediate practical value, but suggests a totally new structure and realizes unusual and intriguing patterns of movement. I would also like to get more involved in the design where there is a direct connection between the human body and machines. I am currently working on the research to produce “aesthetically pleasing artificial limbs for sports use” with Paralympic athletes and artificial limb specialists. It is my dream that someday an athlete with beautiful artificial legs will win a gold medal in the Paralympics.


A Brief Background of Professor

YAMANAKA, Shunji

Professor Yamanaka graduated from the Faculty of Engineering, the University of Tokyo, in 1982. He joined Nissan Motors Design Center the same year, and became an independent industrial designer in 1987. He became Assistant Professor in the University of Tokyo, Faculty of Engineering in 1991 and stayed at the university until 1994. He founded Leading Edge Design in 1994 and serves as the president of the corporation. He was appointed as the Professor of the Graduate School of Media and Governance, Keio University in 2008. He is a creator of numerous products and basic technologies—from automobiles, cameras, watches, robots, mobile phones, furniture to the design of interface for mass-transit smart card machines—based on a design approach fusing art and technology. He is the winner of numerous awards, including the 2004 Mainichi Design Award and the Gold Medal at the 2006 Good Design Awards.



Faculty profile

Leading Edge Design

Personal blog

bones,” an exhibit directed by Shunji Yamanaka at 21_21 DESIGN SIGHT

X Design Program at the Graduate School of Media and Governance, Keio University

(11 December 2009)

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