X-Design(XD)
Science technology and cultural infrastructure has made tremendous progress in the twenty-first century. Computers have become ubiquitous in modern society. People have acquired a new concept of value and have altered their ways of thinking, perception and acknowledgment. They have adjusted to the stupendous social changes and evolved new procedures to manufacture and develop systems. In brief the twentieth century habits of mind and evaluation have become obsolete.
In a rapidly advancing society where life environment and social circumstances are have reached their limits, people who design and embody future aims and goals have become invaluable. The program emphasizes "the creative mind" in research and endeavors to train people who can combine hitherto separated areas such as:
- Development and Expression
- Technique and Technology
- Scientific Reason and Artistic Sensitivity
- Logic and Ethics
- Value for Producers and Value for Users
Affiliated Projects
- Cybersound Project
- Place and Mobile Media
- Designing Real
- Contemporary Socio-Cultural Research Project
- Life Knowledge in Practice
- Network Style
- Social Fabrication
Graduate School of Media and Governance > Registration Numbers of Graduation Project
Faculty Members (as of April, 2013)
Note: "*" indicate the members of the graduate school committee; "◎" the Program chairperson.
| Name | Title | Research Interrest(S) | |
|---|---|---|---|
| FUJITA, Shuhei | Associate Professor | Film and Video Production | |
| * IWATAKE, Toru | Professor | Music Composition, Computer Music | |
| * KAKEHI, Yasuaki | Associate Professor | Interactive Media, Augmented Reality, Media Arts, Human Interface | |
| * KATO, Fumitoshi | Professor | Communication design; Facilitation; Communication and media studies; Qualitative research methods | |
| MIZUNO,Daijiro | Assistant Professor | Fashion Design Critique and Practice, Design for Social Inclusion, Interdisciplinary Design Research | |
| * NAKANISHI, Yasuto | Associate Professor | Information Design, Experience Design, Human Interface, Mobile Computing, Urban Computing, Design Aid System, Creative Activity Support | |
| * TANAKA, Hiroya | Associate Professor | Design Tool, Design Machine, Personal Fabrication, Social Fabrication | |
| *◎WAKITA, Akira | Associate Professor | Geometric Modeling, Computer Aided Design, Smart Material |
Sub-members of the Program:
| Name | Title | Research Interrest(S) |
|---|---|---|
| * OGAWA, Katsuhiko | Professor | Commnication Design, Network Sociology, Human Interface |
| * SUWA, Masaki | Professor | Cognitive Science, Communication Design, Artificial Intelligence, Design Science |
Possibilities after Graduation
This Program aims to produce creative directors, technical directors, CTOs, producers and CEOs in cultural industry such as media arts and design. It also aims to produce educators, curators and artists. Some graduates of MD Program have become artists and some faculty members at universities. Yet there are some who join domestic or international industries such as telecommunication, business, consulting, electronic appliance, game, CG design, broadcasting, movie, advertising, WEB, cellular phone contents and publishing. The Program also encourages graduates to start their own venture business.